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LoL 13.10 Update Patch Notes: New Skins, Champion Adjustments, More

The patch is scheduled to bring loads of changes!

The next League of Legends patch, version 13.10, it's all set to release soon.

According to the official patch notes, Riot is  aiming to address a few core issues with League's current state, namely ADC and Support itemization options, problematic Assassin items, and how the early game is played out. Apart from this, the developers have introduced a batch of ARAM adjustments, a Mythic Shop rotation, and some new Snow Moon skins.

With that said, here's a look at the detailed patch notes of the League of Legends 13.10 update.

League of Legends Patch 13.10: Midseason Update

League of Legends Patch 13.10: Midseason Update

Champions

Akshan

Passive: Dirty Fighting

  • Damage scaling adjusted: now scales with 60% AP

Q: Avengerang

  • Movement speed adjusted: now scales with 5% per 100 AP

Kalista

E: Rend

  • Damage adjusted: now scales with 20% AP for first hit and subsequent spears
  • Slow adjusted: now scales with 5% per 100 AP

Kindred

W: Wolf’s Frenzy

  • Damage adjusted: now scales with 20% AP

E: Mounting Dread

  • Slow adjusted: now scales with 5% per 100 AP

Neeko

Q: Blooming Burst

  • Bonus damage to monsters: 30-70 >>> 35-95

W: Shapesplitter

  • Bonus damage to monsters: 50 >>> 75

R: Pop Blossom

  • AP scaling: 100% AP >>> 120% AP

Vayne

Q: Tumble

  • Damage adjusted: now scales with 50% AP

Items

Support Items

Chalice of Blessing – 900 Gold Component

  • Grants 200 Health + 50% Base Mana Regen
  • Passive – Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.
  • Builds from Ruby Crystal + Faerie Charm + 250 Gold

Lifewell Pendant – 1050 Gold Component

  • Grants 150 Health + 25 Armor + 100% Base Health Regen
  • Builds from Ruby Crystal and Cloth Armor + 350 Gold

Echoes of Helia – 2300 Gold Mythic Item

  • New Support Mythic
  • 200 Health
  • 30 Ability Power
  • 15 Ability Haste
  • 125% Base Mana Regen
  • Builds from Chalice of Blessing and Bandleglass Mirror + 400 Gold
  • Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 2. Healing or shielding an ally consumes all Soul Shards and restores 40 – 120 (based on Ally’s level) Health and deals 40 – 210 (based on Ally’s level) per Shard to the nearest enemy champion.
  • Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration.
  • Mythic Passive: Grants all other Legendary items 5 ability haste.

Locket of the Iron Solari – 2300 Gold Mythic Item

  • 200 Health
  • 30 Armor
  • 30 Magic Resist
  • Builds from Lifewell Pendant + Null-Magic Mantle + 800 Gold
  • Active – Devotion: Grant nearby allies a 200 – 360 (based on ally level) Shield, for 2.5 seconds (90 second cooldown).
  • Consecrate: Grant all nearby allied champions 3 Armor and Magic Resist.
  • Mythic Passive: Grants all other Legendary items 2 Armor and Magic Resist increase to Consecrate.

Evenshroud – 2300 Gold Mythic Item

  • 200 Health
  • 30 Armor
  • 30 Magic Resist
  • 20 Ability Haste
  • 150% Base Health Regen
  • Builds from Lifewell Pendant + Null-Magic Mantle + 800 Gold
  • Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 10% increased damage for 5 seconds.
  • Mythic Passive: Grant all other Legendary Items 5 Armor and Magic Resist.

Moonstone Renewer – 2300 Gold Mythic Item

  • 35 Ability Power
  • 200 Health
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Builds from Bandleglass Mirror + Kindlegem + 550 gold
  • Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself) healing or shielding them of the original amount.
  • Mythic Passive: Grants all other Legendary items 5 ability haste.

Radiant Virtue – 2700 Gold Mythic Item

  • 350 Health
  • 30 Armor
  • 30 Magic Resist
  • 10 Ability Haste
  • Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended, you and allies within 1200 range of you heal for 10% of your max health over the duration.
  • Mythic Passive: Grants all other Legendary items 75 health.

Imperial Mandate – 2300 Gold Legendary Item

  • 55 Ability Power
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Builds from Bandleglass Mirror + Fiendish Codex + 450 gold
  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing additional magic damage and granting you both 20% move speed for 2 seconds

Staff of Flowing Water – 2100 Gold Legendary Item

  • 35 Ability Power
  • 8% Heal and Shield Power
  • 75% Base Mana Regen
  • 5% Movement Speed
  • Rapids: Healing or Shielding another ally grants you both 30 – 45 Ability Power (based on ally level) and 20 Ability Haste for 4 seconds.

Ardent Censer – 2100 Gold Legendary Item

  • 35 Ability Power
  • 8% Heal and Shield Power
  • 75% Base Mana regen
  • 5% Movement Speed
  • Builds from Aether Wisp + Forbidden Idol + 450 gold
  • Sanctify: Healing or Shield another ally enhances you both for 6 seconds, granting your Attacks 15 – 30% Attack Speed and 15 – 30 magic damage (based on ally level) on hit.

Zeke’s Convergence – 2200 Gold Legendary Item

  • 200 Health
  • 200 Mana
  • 45 Armor
  • 15 Ability haste
  • 125% Base Health Regen
  • Builds from Lifewell Pendant + Glacial Buckler + 250 gold
  • Active – Conduit: Designate an Accomplice (60 second cooldown).
  • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice’s Attacks (On Hit) and Ability hits apply an additional (30 – 70 (based on level) + 1.5% max health + 7.5% ability) power magic damage to that enemy.

Knight’s Vow – 2200 Gold Legendary Item

  • 350 Health
  • 25 Armor
  • 15 Ability Haste
  • 125% Base Health Regen
  • Builds from Lifewell Pendant + Crystalline Bracer + 350 gold
  • Active – Pledge: Designate an ally who is Worthy (60 second cooldown)
  • Sacrifice: While your Worthy ally is nearby, redirect 10% of premitigation damage they take to you and heal for 10% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.

Watchful Wardstone – 1100 Gold Legendary Item

  • Can only be purchased after completing the Support Quest.
  • 150 Health
  • 10 Ability Haste
  • 50% Base Mana Regen
  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Blessing of Ixtal: Grants an 8% increase to Ability Power, Ability Haste, bonus Attack Damage, and bonus Health.

Vigilant Wardstone – 2300 Gold Legendary Item

  • Can only be purchased after completing the Support Quest.
  • 250 Health
  • 10 Ability Haste
  • 50% Base Mana Regen
  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Increase your Stealth Ward and Control Ward placement caps by 1
  • Chosen of Ixtal: Grants a 20% increase to Ability Power, Ability Haste, bonus Attack Damage, and bonus Health.

Redemption – 2300 Gold Legendary Item

  • 250 Health
  • 100% Base Mana Regen
  • 15% bonus Heal and Shield power
  • Builds from Chalice of Harmony + Forbidden Idol + 550 gold
  • Active: Intervention
  • Target an area within 5500 range. After 2.5 seconds, call down a beam of light to restore 200-400 (based on target’s level) Health to allied champions and burn enemy champions for 10% max Health true damage (90 second cooldown).
  • Unique Passive: Harmony
  • Gain 25% base health regen for every additional 25% base mana regen

Mikael’s Blessing – 2300 Gold Legendary Item

  • 250 Health
  • 100% base mana regen
  • 15% bonus heal and shield power
  • Builds from Chalice of Harmony + Forbidden Idol + 550 gold
  • Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100-250 (based on ally’s level) health. (120 second cooldown)

Assassin Items

Youmuu’s Ghostblade – 3100 Gold Mythic Item

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste
  • Active – Wraith Step: Gain 25% Movement Speed and Ghosting for 6 seconds (45-second cooldown) During this time, you generate stacks 2 times faster.
  • Haunt: Gain up to 100 Spectral Shards while moving. Gain up to 50 Movement Speed out of champion-based combat based on the number of Spectral Shards. While at max shards, gain 10 – 20 Lethality (based on champion Level). Shards will reset 4 seconds after dealing damage to an enemy champion.
  • Mythic Passive: Grants all other Legendary items 7 Attack Damage.

Duskblade of Draktharr – 3100 Gold Mythic Item

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  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste
  • Nightstalker: Your Abilities deal up to an additional 15% damage based on the target’s missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10 second cooldown).
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Movement Speed.

Prowler’s Claw – 3000 Gold Legendary Item

  • 55 Attack Damage
  • 15 Lethality
  • 15 Ability haste
  • Sandstrike: After dashing, blinking, or exiting Stealth, your next attack on a champion deals additional physical damage (5 second cooldown). If dealt by a Melee champion this attack slow Slows the target by 99% for 0.5s

ADC Items

Hearthbound Axe – 1100 Gold Component Item

  • Cost: 1000 >>> 1100
  • Builds from Long Sword + Dagger + Long Sword + 100 gold
  • 20 Attack Damage
  • 15% Attack speed
  • Passive unchanged

Guinsoo’s Rageblade – 3200 Gold Mythic Item

  • 30 Attack Damage
  • 30 Ability Power
  • 25% Attack Speed
  • Builds from Amplifying Tome + Rageknife + Pickaxe + 690 gold
  • Wrath: Attacks apply 30 magic damage On Hit. Your Critical Strike Chance is converted into up to 150 more.
  • Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a max of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effect twice
  • Mythic Passive: Grants all other legendary items 5% armor penetration and 6% magic penetration

Rageknife – 1200 Gold Component Item

  • 25% Attack Speed
  • Builds from Dagger + Dagger + 600 gold
  • Wrath: This item grants 20 magic damage on-hit
  • Seething Strike: Attacks grant 5% attack speed, stacking up to 3 times.

Infinity Edge – 3400 Gold Mythic Item

  • 70 Attack Damage
  • 20% Critical Strike Chance
  • 35% Increased Critical Strike Damage
  • Build path unchanged
  • Mythic Passive: Grants all other legendary items 5 AD

Navori Quickblades – 3400 Gold Mythic Item

  • 60 Attack Damage
  • 20% Critical Strike Chance
  • 20 Ability Haste
  • Build path unchanged
  • Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns by 12% of their remaining cooldown
  • Impermanence: Your abilities deal up to 20% increased damage based on Critical Strike Chance
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste

Galeforce – 3400 Gold Mythic Item

  • 55 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Builds from B.F. Sword + Zeal + Long Sword + 650 gold
  • Active – Cloudburst:
  • Dash and deal 150-350 (plus up to 250, based on Critical Strike Chance) physical damage to the lowest health nearby enemy, prioritizing champions. Damage is increased based on your target’s missing health. (Cooldown: 90 seconds)
  • Mythic Passive: Grants all other legendary items 5 AD

Statikk Shiv – 3000 Gold Legendary Item

  • 45 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • Energized: Moving and Attacking will generate an Energized Attack
  • Electroshock: Your Energized Attack fires chain lightning hitting 6 – 12 targets (based on level), lightning deals magic damage to all targets (120% bonus damage against minions).

Immortal Shieldbow – 3000 Gold Legendary Item

  • 50 Attack Damage
  • 20% Critical Strike Chance
  • 7% Life Steal
  • Builds from Pickaxe + Cloak of Agility + Vampiric Scepter + 625 gold
  • Lifeline: When taking damage that would reduce you below 30% health, gain a 215-500 (based on level) shield for 3 seconds and gain 30% attack speed for 8 seconds (90-second cooldown)

Kraken Slayer – 3000 Gold Legendary Item

  • 40 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • Builds from Noonquiver + Cloak of Agility + Recurve Bow + 400 gold
  • Bring it Down: Every third attack applies bonus magic damage. Additional triggers on the same target within 6s increase this damage by 50%

Rapid Firecannon – 3000 Gold Legendary Item

  • 30 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Builds from Long Sword + Zeal + Kircheis Shard + 850 gold
  • Energized: Moving and Attacking will generate an Energized Attack
  • Sharpshooter: Your Energized Attack applies 60-140 (based on level) bonus magic damage. In addition, Energized attacks gain up to 35% bonus attack range

Stormrazor – 3000 Gold Legendary Item

  • 55 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • Energized: Moving and Attacking will generate an Energized Attack
  • Bolt: Your Energized attack applies 25 (+65% total AD) (+50% AP) bonus magic damage and grants 45% move speed for 1 second

Bloodthirster – 3200 Gold Legendary Item

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 18% Life Steal
  • Builds from B.F. Sword + Cloak of Agility + Vampiric Scepter + 400 gold
  • Engorge: While above 50% Health, gain 10-40 attack damage (based on level).

Lord Dominik’s Regards – 3000 Gold Legendary Item

  • 35 Attack Damage
  • 20% Critical Strike Chance
  • 30% Armor Penetration
  • Giant Slayer: Deal up to 25% bonus physical and magic damage against champions with greater max health than you

Runaan’s Hurricane – 2800 Gold Legendary Item

  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Movement Speed
  • Builds from Zeal + Recurve Bow + 1000 gold
  • Peck: Attacks apply 30 magic damage On-Hit
  • Wind’s Fury: When attacking, bolts are fired at up to 2 enemies near the target, each dealing 50% physical damage. Bolts apply On-Hit effects and can Critically Strike.

The Collector – 3000 Gold Legendary Item

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 18 Lethality
  • Death and Taxes: Dealing Damage that would leave an enemy champion below 5% health executes them. Champion kills grant an additional 25 gold.

Phantom Dancer – 2800 Legendary Item

  • 20 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • 7% Movement Speed
  • Builds from Hearthbound Axe + Zeal + 600 gold
  • Spectral Waltz: Attacks grant Ghosting and 7% Movement Speed for 3 seconds. Attacking 4 times causes Spectral Waltz to grant an additional 30% Attack Speed.

Mercurial Scimitar – 3000 Gold Legendary Item

  • 40 Attack Damage
  • 20% Critical Strike Chance
  • 50 Magic Resist
  • Active – Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Movement Speed for 1.5 seconds (90 second cooldown).

Mortal Reminder – 3000 Gold Legendary Item

  • 40 Attack Damage
  • 30% Armor Penetration
  • 20% Critical Strike Chance
  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

The Collector

  • Lethality: 12 >>> 18

Recurve Bow – 700 Gold Component

  • 15% Attack Speed
  • Builds from Dagger + 400 gold
  • Steel tipped: Attacks apply 15 Magic Damage On-Hit

Zeal – 1100 Gold Component

  • Attack speed reduced: 18% >>> 15%
  • Movement speed reduced: 7% >>> 5%

Kircheis Shard – 700 Gold Component

  • 15 Attack Damage
  • Builds from Long Sword + 350 gold
  • Energized: Moving or Attacking will generate an Energized attack.
  • Jolt: Energized Attacks gain an additional 60 magic damage.

Fighter Items

Divine Sunderer – 3300 Gold Mythic Item

  • 40 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • Spellblade: After using an ability, your next attack is enhanced with 160% of base AD + 4% (2% if ranged) additional target max health physical damage. If the target is a champion, also heal for 55% of pre-mitigation damage
  • Mythic Passive: Grants all other legendary items 3% armor penetration and 3% magic penetration

Trinity Force – 3133 Gold Mythic Item

  • 40 Attack Damage
  • 35% Attack Speed
  • 300 Health
  • 20 Ability Haste
  • Threefold Strike: Attacks grant 20 Move Speed for 5 seconds. If the target is a champion or structure gain % base Attack damage for 5 seconds, stacking up to 5 times
  • Spellblade: After using an Ability your next Attack is enhanced with additional physical damage
  • Mythic Passive: Grants all other Legendary items 3 Attack Damage, Ability Haste and Movement Speed

Goredrinker – 3200 Gold Mythic Item

  • 55 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • 8% Omnivamp
  • Active – Thirsting Slash: Deal physical damage to nearby enemies. Restore missing health for each champion hit
  • Mythic Passive: Grants all other legendary items 75 health and 3 Ability Haste

Stridebreaker – 3300 Gold Mythic Item

  • 60 Attack Damage
  • 20% Attack Speed
  • 300 Health
  • 20 Ability Haste
  • Active – Halting Slash: Deal physical damage to nearby enemies, slowing them by 40% for 3 seconds. Can be cast while moving
  • Heroic Gait: Dealing physical damage grants 20 movement speed for 3 seconds
  • Mythic Passive: Grants all other legendary items 2% move speed

Hullbreaker – 3000 Gold Legendary Item

  • 60 Attack Damage
  • 400 Health
  • 150% Base Health Regen
  • 5% Move Speed
  • Build path is Pickaxe + Phage + Winged Moonplate + 225 gold
  • Boarding Party: While no allied champions are nearby you gain armor and magic resist and attack deal 20% increased damage to towers. Nearby large minions gain armor and magic resist and 200% increased damage to towers

Maw of Malmortius – 2800 Gold Legendary Item

  • 65 Attack Damage
  • 50 Magic Resist
  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield for 2.5 seconds (90 second cooldown). When Lifeline triggers, gain 12% Lifesteal until the end of combat.

Sterak’s Gage – 3100 Gold Legendary Item

  • 400 Health
  • The Claws that Catch: Gain 50% base damage as Bonus Attack Damage
  • Lifeline: Upon taking damage that would reduce your Health below 30% gain a bonus health shied decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds

Tank Items

Abyssal Mask – 2400 Gold Legendary Item

  • 300 Health
  • 60 Magic Resist
  • 10 Ability Haste
  • Builds from Kindlegem + Negatron Cloak + 700 gold
  • Unmake: Curse nearby enemy champions, reducing their magic resistance. For each Cursed enemy gain 9 Magic Resist

Force of Nature – 2800 Gold Legendary Item

  • 400 Health
  • 60 Magic Resist
  • 5% Move Speed
  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks
  • Dissipate: While at 10 stacks of Steadfast, gain 30 Magic Resist and 10% increased move speed

Fimbulwinter

  • Fimbulwinter’s passive shield no longer consumes mana

Mage Items

Lost Chapter – 1100 Gold Component

  • Build path changed to Amp Tome + Sapphire Crystal + 265 gold

Rabadon’s Deathcap

  • Passive bonus power increase: 35% >>> 40%

New Skins

Snow Moon Ahri

Snow Moon Varus

Snow Moon Morgana

System

Minions

  • Except for the first spawn of minions, Mid lane minions will meet at the same time as side lanes (side lane minions sped up)
  • Minions that have targeted an enemy tower will ignore “call for help” signals to target enemy champions.

Unleashed Teleport

  • Upgrade Time decreased: 14 minutes >>> 10 minutes

Turrets

  • Plate Rushdown Resistances (20 seconds after taking a plate) : 0-180 (based on the number of champions) >>> 45-225 (based on the number of champions)

Homeguards

  • Normal Homeguard Start Time decreased: 20 minutes >>> 14 minutes

Fountain

  • Mana Regen Per 0.255 Tick increased: 2.1% Max Mana >>> 3.1% Max Mana

Jungle Plants

  • Blast Cone (over the river walls) Initial Respawn increased: 5:00 – 5:30 >>> 9:00 – 9:30

These are just a few of the changes that are coming in patch 13.10. For more information, please visit the official League of Legends website.

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