Tracker Score, Our New Performance Rating

We've developed a new system which allows us to incorporate multiple stats into a single performance rating.

Over the years we've seen our apps become central to understanding in-game player performance. We would provide the stats and leave it to the players to decide what's meaningful. Different stats were endorsed by different communities. Sometimes we would see one stat lose favor to another. Other times the community couldn't decide on what the most telling stat was. We're thinking maybe there's a better way.

We've developed a new system which allows us to incorporate multiple stats into a single performance rating, which we're calling Tracker Score. Tracker Score incorporates a few select performance indicators (varying by game, of course) and combines them into a single number based on weighted value.

By combining several factors and weighting them, we smooth out inconsistencies in overall performance and (hopefully) create a better signal for individual performance than any one stat could do on its own.

We understand deciding what stats are chosen for performance rating is controversial. Our choices for factors were made based on a combination of intuition about the games we love, and a more boring detailed analysis. With that said, we believe the community has great intuition, and if we find that a change is needed to how or what we're scoring, we're ready to make adjustments.

So what does it look like? Well, starting today you may notice this on your profile if you use our Valorant or League of Legends sites. (We'll be adding support for more titles soon!)

Players are scored out of 1,000 points based on their performance relative to the total player population. Everyone (unless they're smurfing 😡) plays at their skill level, which means on average you perform about the same as your allies and opponents. But when you pop off or if you're climbing, your performance will be better than your allies and opponents. That's the type of performance we're trying to highlight. For that reason, it's possible for players with low MMR (who are climbing or popping off) to achieve scores similar to those with high MMR from game to game, and vice-versa. If you compare it to something like K/D/A or Damage Delta then this should make intuitive sense. (It's for that reason that Tracker Score is not a replacement for MMR/ranks.)

We've also color coded tiers for the stats: S (Blue), A (Green), B (Yellow), C (Grey), and D (Rose). In our testing we found that color coding makes it really easy to see how people are performing at a glance – we hope you think so too.

For a deeper analysis, you can click on a stat to see more details:

As mentioned earlier, we've picked specific factors that we think are strong performance indicators. They're listed below for each title.

Valorant

  • Win %
  • KAST
  • ACS
  • Damage Delta per Round

League of Legends

  • Win %
  • Kill Participation (%)
  • Objective Participation (%)
  • Exp Difference vs. Opposing Role (%)

We'll be collecting feedback on Tracker Score from the community over the coming weeks. We'd love to hear what you think on our Discord, on Twitter, or wherever else you can find us.

Comments

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12 hours ago

i will read it all.

1 week ago

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1 week ago

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1 month ago

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1 month ago

dziwnie dziala

1 month ago

tracker score is not something worth caring about

1 month ago

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2 months ago

I've read everything

2 months ago

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2 months ago

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2 months ago

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2 months ago

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2 months ago

Wow, this sounds like a game-changer! Having a single score that reflects multiple performance indicators is definitely a step forward in understanding player performance. I appreciate the transparency about the factors included and the willingness to adjust based on community feedback. Can't wait to see this implemented across more titles!

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2 months ago

i am readin allat

2 months ago

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2 months ago

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2 months ago

I really like it! tho I still find it funny that me, which play sage (and clove) a lot, have a really bad tracker score (287 this act), yet I'm still climbing and with positive winrate, because I have a passive playstyle, hence low ACS and DD delta

2 months ago

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2 months ago

je n'ai pas tout lu

2 months ago

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3 months ago

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3 months ago

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3 months ago

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3 months ago

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3 months ago

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3 months ago

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i aint readin allat (i read it all)

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5 months ago

not bad

6 months ago

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6 months ago

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6 months ago

got 999 T-T

8 months ago

❤️

8 months ago

Gostaria de um post onde vocês detalhassem melhor cada estatística e dessem dicas melhores de como melhorar nelas.

9 months ago

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9 months ago

Usually color gold/yellow is use as the highest tier in game. Hopefully can switch it for S-tier.

11 months ago

It would make more sense if S was gold/yellow and C as blue. Don't get me wrong, everything on the tracker is simply amazing, but in a color design perspective, it would look much better if the colors were switched.

11 months ago

Lol actin like it's a lot to read when it's barely 9 paragraphs

11 months ago

cool

11 months ago

Fortnite Balls

1 year ago

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1 year ago

❤️

1 year ago

i aint readin allat🙏, yall stay safe tho 💯

1 year ago

I aint reading all dat

1 year ago

interesting feature

1 year ago

meow

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