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Yuumi is now undergoing one of history's most eagerly awaited reworks after years of protests and turmoil.
Released in 2019, the magical cat has developed the reputation of becoming a bot lane menace by turning her host into an indestructible killing machine thanks to her unparalleled sustain, and absurdly high damage output. While most enchanter support is capable of such, what irks most of the players even more is Yuumi’s ability to become untargetable for majority of the time. Riot Games therefore hopes to address this issue in the upcoming Patch 13.5 after the ruthless nerfs implemented in previous patches.
Of all the easy champions in the game, Yuumi remains as a contentious one due to the nature of her kit. She has simple gameplay mechanics and straightforward abilities, yet the team still struggles to balance her.
Her status as the competitive scene's most frequently banned champion and her high pick rates throughout the years resulted in a number of nerfs. The cat's percentage plummeted to 40% as a result of the deadliest nerf which occurred in the preceding Patch 13.1b when they essentially murdered her.
Matthew Leung-Harrison, better known as "Riot Phroxzon," announced the release of the reworked Yuumi and provided a thorough rundown of her abilities in his tweet. According to the Lead Designer, the philosophy behind these changes stemmed from her being vexing to play against when optimized, and her strong presence in pro scene, mainly due to her untargetability. Generally, the majority of the changes revolve around making sure she remains as a beginner-friendly champion with a high-skill ceiling.
Yuumi is going Live in 13.5. We want Yuumi to be a great champion to bring a new friend into the game (and also a great duo experience generally) and we’re making changes to our outdated pricing model this patch to reflect this philosophy (she will be 450 BE now). pic.twitter.com/5vgUil7x6T
— Matt Leung-Harrison (@RiotPhroxzon) February 25, 2023
Yuumi Rework Abilities for League of Legends Patch 13.5
Even though many players are opposed to the idea, Yuumi’s ability to attach to her host still remains as the focal point of her kit. This time, though, it is designed to reward her for remaining loyal to a single buddy or lane partner rather than her fed teammate from another lane. Her insane healing also is no longer tied to her third ability, but will rely on landing her normal attacks and abilities. Overall, the rework is made to make her whole kit a bit more interactive, and viable.

Reworked Yuumi is now playable on the PBE and will soon arrive on the live servers in League of Legends Patch 13.5 on March 8, 2023. On top of it, the magical cat can be soon tamed after her release for a small price of 450 BE or 260 RP.
Base Stats
Health Growth: 84 >>> 69
Base Mana: 400 >>> 440
Passive - Feline Friendship
When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she Attaches within the next 4 seconds, she brings the heal to her ally. While Attached, this effect automatically occurs.
While Attached, Yuumi builds friendship whenever her ally kills champions and minions. Each ally has their own unique Friendship score. While Attached to her Best Friend, her abilities gain bonus effects.
Cooldown: 20-10 seconds (levels 1-11)
Heal amount: 25-110 (+15% AP) levels 1-18
While her passive is ready, Yuumi’s auto attack range is increased by 50.
Q - Prowling Projectile
Yuumi fires a missile that slows the first enemy hit. If cast while Attached, Yuumi can control the missile for a short period before it becomes Empowered, greatly accelerating and slowing enemies by an increased amount.
Best Friend bonus: The slow will always be empowered and hitting enemy Champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally’s crit chance.
Cooldown: 7.5/7.25/7/6.75/6.5/6,25
Mana cost: 50
Base damage: 60/90/120/150/180/210 (+20% AP)
Base slow: 20% decaying over 1 second
Empowered damage: 80/140/200/260/320/380 (+35% AP)
Empowered slow: 55/60/65/70/75/80% decaying over 2 seconds
Missile width: 65 >>> 55
W - You and Me!
Adaptive for to Yuumi and her ally: Removed
Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on ally level) and her Anchored ally gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi’s Heal and Shield power.
No longer procs Summon Aery’s shield
E - Zoomies!
Now shields allies instead of healing
Cooldown: 12/11.5/11/10.5/10 seconds
Mana cost: 80/90/100/110/120
Shield amount: 90/120/150/180/210 (+30% AP)
Movespeed bonus: 20% while shield persists
Attack speed: 35% (+8% per 100 AP)
Restores 20/24/28/32/36 mana to her Anchor (not herself), increased by up to 100% based on their missing mana
R - Final Chapter
For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while Attached, Yuumi can steer the waves to follow her mouse.
For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends.
For all enemies, the waves deal damage and apply a stacking slow
Cooldown: 120/110/100
Damage per wave: 75/100/125 (+20% AP)
Heal amount per wave: 35/50/65 (+15% AP)
Slow duration: 1.25 seconds
Slow amount: 10% +10% per wave hit (up to 50% slow)
Best Friend bonus: Waves also grant Yuumi’s Best Friend 20/40/60 (+10% AP) armor and magic resist for the duration of the spell.
So, what do you think of these changes? Is this going to put an end on the ongoing problem or will it just be another means of making her busted? Share it with us in the comments!
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