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Valorant Patch Notes 9.11: Neon Nerfs, Vyse Changes, Ping System Rework and More

We used to pray for times like this.

The latest Valorant Patch Notes are now available, this patch addresses the "Neon Problem" at last, featuring tweaks and changes to Neon in hopes to balance her and make it fair for the others to go against this agent. In addition, this patch also features some additions and changes to Vyse, the Ping System and more. Here's Valorant Patch Notes 9.11

via Riot Games

AGENT UPDATES

ALL PLATFORMS

  • Neon
    • High Gear
      • Neon’s slide is correctly positioned as an aggressive combat tool, but making a call around when to cast should be more important than it is currently, and that she should pay more of a cost when she slides.
        • Additionally, we want to sharpen the slide as a close-quarters combat tool to reward Neon for sprinting up to her opponents rather than consistently beaming opponents at long ranges.
      • Slides 2 >>> 1
      • Accuracy during slide
        • Full accuracy >>> Crouch-walking accuracy
    • OVERDRIVE
      • Duration of ultimate: 20s >>> 10s
      • Ultimate points 7 >>> 8
  • Vyse
    • Razorvine
      • Damage per tick of moving through Razorvine: 6 >>> 10
      • Vertical drop spawn height: 450 >>> 300
        • This means Razorvine will no longer affect players as far under it when spawning high up on objects/level geometry
      • Now slows enemy dashes similar to Sage’s Slowing Orb and concusses.
    • Arc Rose
      • Arc Rose is getting some minor quality of life updates that should make aggressing off its initial placement easier.
      • Equip speed after cast
        • Normal >>> Fast

CLIENT UPDATES

ALL PLATFORMS

    • Added the ability to unlock multiple available skin levels in a single transaction. 
    • Variants will require a separate unlock.

GAMEPLAY SYSTEMS UPDATES

ALL PLATFORMS

  • Ping System
    • Smokes will block your in-world pings from traveling through them and instead land on the smoke.
    • Pings made on your map will no longer appear in the world and only display on the minimap.
    • Before and After:

MODES UPDATES

ALL PLATFORMS

  • Team Deathmatch
    • The Regen Shield has been added to Team Deathmatch in Stage 1. When using the Classic in Stage 1 you will now have the Regen Shield instead of Light Armor.>
      • Stage 1 Classic
        • Light Armor >>> Regen Shield

SOCIAL UPDATES

PC ONLY

  • Updated the color of Party chat messages from Team chat messages.
  • Updated the appearance of Party flags in the Social Panel.

BUG FIXES

  • Progression
    • ALL PLATFORMS
      • Fixed a bug that incorrectly required 100 matches played to complete the Play A Match weekly mission.

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