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VALORANT Patch Notes 8.08: Viper Nerfs, Cypher Changes and Premier Updates

Viper is not meta now?

VALORANT is receiving a new update. The new patch includes Viper and Cypher changes, as well as major bug fixes and Premier updates and the introduction of the new act. Here are all the detailed patch notes of VALORANT 8.08 Update.

AGENT UPDATES

Chamber

  • Updated Chamber’s voice lines and added interaction lines with Reyna, Astra, and Omen.

Cypher

Trapwire (C)

  • Re-arm time increased 1 >>> 2s
  • Slow on Trapwire reduced 2 >>> 1.25s

Spycam (E)

  • Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam (E).

Viper

Toxic Screen (E) and Poison Cloud (Q)

  • Max uptime on each individual smoke source reduced 15 >>> 13.5 >>> 12s
  • Minimum fuel needed to activate smoke increased 20% >>> 30%
  • Cooldown on re-activating smokes after putting them down reduced 8 >>> 5.5 >>> 5s

Poison Cloud (Q)

  • Can now only be picked up during the Buy Phase

Snake Bite (C)

  • Charges reduced 2 >>> 1
  • Price increased 200 >>> 300
  • Duration increased 5.5 >>> 6.5s

PREMIER UPDATES

  • See your division's promotion requirements on the standings page.
  • Meet those requirements to be placed at least one division higher in Stage E9A1.
  • The Premier Score playoff qualification threshold is 600 for all divisions.

BUG FIXES

Agent

  • Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C)). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering.
  • This fix applies to Phoenix’s Blaze (C), Neon’s Fast Lane (C), Harbor’s High Tide (E), and Viper’s Toxic Screen (E) and Viper’s Pit (X).
  • Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret (E)) could detect you through Harbor’s High Tide (E).
  • Fixed Clove’s icons being incorrect when Ruse (E) was equipped.
  • Fixed a bug where Cypher’s Trapwire (C) showed on the map even when disabled.

Maps

  • Fixed an exploit on Split that allowed Agents to stand on a sign on A Site.

Gameplay Systems

  • Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage’s Slow Orb (Q) ability.

Premier

  • Fixed a bug where practice matches did not lock your division in.

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