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Everything you need to know about the Valorant 1.06 patch

An important shotgun nerf was the key highlight of this otherwise inconsequential Valorant patch.

Arriving slightly later than usual due to Riot’s planned summer break, Valorant patch 1.06 is now here. It’s one of the smaller updates we’ve seen, but some important shotgun changes will be welcomed by all.

What’s changed with Agents?

Not much to be honest. Whilst some people have recently been labelling Jett as overpowered, Riot have not deemed a nerf necessary as of yet.

Blinding effects such as Phoenix’s Curveball and Breach’s Flashpoint should now be a little easier to deal with. The audio and visuals have been updated to better indicate when to turn away, and when it’s safe to look again.

Air shotguns

After complaints over the accuracy of shotguns while in the air, the developers have made the following adjustment to all shotguns:

-          Spread penalty when in air increased from .5 >>> 1.25.

This penalty should make those irritating mid-air shotgun encounters less common, without completely diminishing the strength of the weapon. Riot added that they will also be “investigating more potential changes to shotguns”.

Patch 1.06 was just a quick update now that the dev team are back from their summer break. It’s likely that the next Valorant patch will be much bigger with significant Agent updates and potentially some new content.

All other changes

QUALITY OF LIFE

  • In Collection menu screens, the “Show Owned Only” toggle now persists between screens and client restarts.

BUG FIXES

  • Potential fix for the bug where the player's HUD sometimes disappears.
  • Fixed a bug in deathmatch match history & match details where ties between 3 or more players were not displaying as a tie, instead showing the lowest rank as if they were not tied (so a 3 way tie for 2nd would show 4TH PLACE instead of 2ND PLACE (TIED)).
  • Fixed a bug that allowed progress towards competitive matchmaking for new players by forfeiting unrated games.
  • Forfeited games will not count towards the Competitive requirement for the team who forfeited.
  • Fixed a bug where ‘<Missing String Table>’ would appear in the chat log.
  • Fixed a bug where strange player names could appear in chat when managing party invites
  • Fixed a bug where some players were missing rewards after reaching the end of Agent Contracts or the Act Battlepass. Playing a game should grant the missing rewards, including missing rewards from Act 1.

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