Perks have been adjusted to help create more balanced choices. Weak and unpopular Perks have been buffed, while the more powerful Perks have had their effectiveness toned down!
Some highlights of these changes include; Overkill is now a Perk 2 and must be picked against some of the strongest perks in the game, combine it with Scavenger to keep yourself fully loaded in any situation. Killchain has been moved to Perk 1, combine it with Hardline or Pointman for a super-charged killstreak loadout.
Perk 1
- Overkill: Switched places with Killchain and will now be in Perk 2
- E.O.D.: Removed hacking ability (added to Spotter perk)
- Double Time: Double the recharge rate of Tactical Sprint
- Quick Fix: Reduced health regeneration delay – any kill will immediately start regeneration
Perk 2
- Ghost: Remove Snapshot grenade immunity (moved to Battle Hardened)
- Restock: Change the equipment recharge rate from 30 to 25 seconds
- Killchain: Switched places with Overkill In Perk 1
- Pointman: Increase the score gain for Scorestreaks across all modes
Perk 3
- Tune Up: Increase Field Upgrade cost reduction
- Spotter: Added hacking ability (from E.O.D.); we’re currently working on the ability to hack through walls.
- Battle Hardened:
- Added Snapshot grenade immunity (moved from Ghost)
- Added Gas grenade resistance:
- Cough is no longer played when a player enters gas
- Reduced slowdown under gas effect
- Reduced blur when under gas effect

Perk balance has been a significant point of discussion since Modern Warfare's release. It wouldn't be wrong to feel that the majority of vocal players who provide feedback across social media felt that the Perks were wrongly balanced in their previous state. It'll be interesting to see the effect that these changes have on the overall meta of the game.
Infinity Ward also included other balancing and quality of life adjustments in the Season 2 update - Don't forget to read the full Patch Notes!

What are your thoughts on this Perk Balance Pass? Let us know on Twitter @CODTracker!
