VALORANT latest patch notes are up and here's all you need to know about VALORANT Patch Notes 12.08
ALL PLATFORMS
MAP UPDATES
- Map Pool Updates
- ASCENT is IN the Competitive and Deathmatch queues.
- BIND is OUT of the Competitive and Deathmatch queues.
MODES UPDATES
- NEW LIMITED TIME MODE
- Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish.
- We designed this mode as a fast, skill-forward competitive experience where gunplay stays primary, but selected abilities create more tactical decisions and replayable duels. Pick from a curated roster of Agents, each equipped with a single ability, and fight through staged weapon rounds in 1v1 or 2v2. Compete on the FTW ranked ladder to earn rewards and prove you are better. Available for Act 3.
- Mode Details
- Agents & Abilities
- Choose from 14 Agents, each with one ability from their kit
- Jett (Tailwind)
- Waylay (Refract)
- Chamber (Rendezvous)
- Cypher (Cyber Cage)
- Omen (Shrouded Step)
- Phoenix (Curve Ball)
- Yoru (Clone)
- Iso (Contingency)
- Sage (Barrier Orb)
- Raze (Blast Pack)
- Vyse (Arc Rose)
- KAY/O (Flash/Drive)
- Breach (Flashpoint)
- Veto (Crosscut)
- Choose from 14 Agents, each with one ability from their kit
- Agents & Abilities
- Staged Weapons
- No economy. Weapons escalate through stages as the match progresses
- Rounds 1-4: Pistols (Bandit, Sheriff)
- Rounds 5-8: Low-tier rifles (Guardian, Bulldog)
- Round 9+: Vandal and Phantom
- No economy. Weapons escalate through stages as the match progresses
- Queues
- 1v1 and 2v2 with separate matchmaking
- Round Structure
- First to 10 rounds wins
- FTW Ranked Ladder
- Competitive leaderboard segmented by server, region, and platform
- Separate leaderboards for 1v1 and 2v2, tracked independently
- Rank Tiers
- Iron: 700
- Bronze: 1100
- Silver: 1500
- Gold: 1800
- Platinum: 2100
- Diamond: 2400
- Ascendant: 2700
- Immortal: MAX
- Radiant: Top 100
- Rewards
- Combat Ready player card: Complete 3 Skirmish: Ascension matches
- Trade Me player card: Complete 15 Skirmish: Ascension matches
- Titles awarded by highest rank achieved on either ladder
- Skirmish Competitor: Gold to Platinum
- Skirmish Expert: Diamond to Immortal
- Skirmish Legend: Radiant
- Mode Details
- LEAVING LIMITED TIME MODES
- Knockout is heading out. Thanks for playing!
BUG FIXES
- Agent
- These were fixed in Patch 12.07 but missed the notes.
- Fixed a bug where using Miks’ Bassquake would cause the minimap cone to blink on use.
- Fixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus.
- Fixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
- Fixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types.
- Fixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion.
- Fixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible.
- Fixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse’s Shear or Cypher’s Trapwire even if he was close enough to them.
- These are new fixes in Patch 12.08.
- Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active
- Fixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay.
- Fixed a bug where Tejo’s Armageddon would sometimes cast targeting spawn instead of the intended location.
- These were fixed in Patch 12.07 but missed the notes.
PC ONLY
PREMIER UPDATES UPDATES
- Welcome to Stage V26A3! Matches start on May 6.
- Contender and Invite Division schedule changes:
- There are only 6 weeks of matches this stage – the matches are still each Saturday from May 9 - June 13.
- Playoffs now take place across multiple days.
- The first round of playoffs takes place on June 20.
- Teams that advance from the first round return on June 21 for their next matchup.
- Make sure to check the schedule in the client for round start times for your zone!
- Contender and Invite Division schedule changes:
BUG FIXES
- General
- Fixed an issue in settings where audio sliders weren’t moving correctly
- Fixed an issue where trying to exit the client while a replay was paused wasn’t working
CONSOLE ONLY
KNOWN ISSUES
- Modes
- Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Timer is stuck at 00.50 sec when during Overtime phase.
- Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies
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