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VALORANT latest patch fixes the most frustrating KAYO bug

The KAYO bug impacted the results of multiple international events, including VCT.

Riot Games published their latest patch notes on their website, the patch notes include a fix for the KAYO bug that frustrated users before, but what else does the patch notes include?

Patch 6.02 has been released, as of the time of writing, with a major focus on networking bug fixes, agent bugs fixes, voice chat fixes and the Stinger nerfs.

The KAYO knife bug impacted the outcome of professional VALORANT tournaments, including VCT last season, and multiple professionals voiced their frustration on Twitter, calling it for a hotfix.

However, before we get to that, let's take a look at the other patch notes as well:

GAMEPLAY SYSTEMS UPDATES

Beforehand, the max rewind value was set to 200ms, now, this value has been changed to 140ms.

If you only play in games where everyone’s ping is low, you shouldn’t even notice this change. In other cases, the impact from this change will be subtle, and most of you won’t notice the difference.

This patch will make it fair to take fights against high ping demons, as before, "high ping advantage" was a narrative that frustrated competitive fans and grinders all across the VALORANT scene. So expect the following:

  • High ping should feel less like you’re getting shot after moving behind cover by a bullet fired earlier.
  • High ping may start to experience hit registration inaccuracy.

WEAPON UPDATES

As reported before, the Stinger is FINALLY nerfed.

Cost increased 950 >>> 1100

  • Damage fall-off changed:

Previously:

  • 27 damage per bullet (0 - 20m)
  • 25 damage per bullet (20m+)

Now:

  • 27 damage per bullet (0 - 15m)
  • 23 damage per bullet (15m+)

SOCIAL UPDATES

The voice evaluation program will move to limited beta phase. This program evaluates disrupting behaviour in-game and helps to detect vulgar language, offensive behaviour and trolling. However, it's limited to North America for now.

BUGS

AGENTS

  • Potentially fixed bug with KAY/O’s Zero/point (E) not showing the correct enemies that it has suppressed (please let us know if you see further issues here).
  • Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement.
  • Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual
  • Fixed a bug where Yoru’s Fakeout (C) could get stuck in mid-air in various locations.
  • Fixed bug where Cypher’s Neural Theft (X) would only reveal one time if he had been killed or the round had changed during a previous cast
  • Fixed a bug where Cypher’s Neural Theft (X) reveals would be interrupted when he was killed after it had been deployed.

MAPS

  • Players will no longer make footstep audio when dropping from Lotus B site platform to the fountain.
  • Lotus door volume has been lowered further (we lowered in 6.01 as well) during the rotation phase.
  • On Lotus, players next to each other while rotating door…rotates should feel smoother.
  • On Lotus, fixed an issue where players were spawning on the wrong side of the barrier near C site if standing on rotating door at round end.
  • On Fracture, fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends.

SOCIAL

  • Fixed a bug that caused voice chat to no longer function when disconnected from the internet for less than 60 seconds.

The patch notes can be read here.

Stay tuned to @ValorantTracker on Twitter for full Valorant esports coverage.



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