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All LoL Arena Balance Adjustments on the PBE Prior to its Official Release

The final set of changes on League of Legends Arena PBE is now out!

The brand-new game mode,  “Arena” will be come available few days from now. But before it arrives, a few set of changes will be implemented to ensure a balance and fair battle on its release.

League of Legends Arena is without a doubt, the highlight of the upcoming summer event. This brings absolute excitement to its players as they get to hop into a new game mode which offers a whole new mechanics and ways to achieve victory. In the Arena mode, initially known as 2v2v2v2, four teams of two players face off against one another in a series of battles to decide the victor. Winning each round will not only depend on pure skills, but with the help of items and augments as well.

League of Legends Arena Public Beta Environment (PBE) Game Designer on the Summoners Rift team Madness Heroo laid out a list of  changes on July 11 and 12, 2023, ahead of its official release on July 20, 2023.

All adjustments are aimed towards rebalancing underpowered items, champions, and augment, and those that are way too strong.

Related: League of Legends Arena: All Augments Available

Items & Class Balance

Ranged Champion Stat Bonuses:

  • AS: 15% >>> 20%
  • Haste: 15 >>> 20
  • MS: 15 >>> 20

Mages

  • Sorc Shoes: 22 Mpen >>> 20
  • Void Staff: 45% MPen >>> 40%
  • Liandry's: 80 AP >> 70 AP
  • Demonic Embrace: 1.3% ranged burn >>> 1%
  • Compensation buffs aimed at for Artillery Mages and AP assassins Crown of the Shattered Queen: 90 AP >>> 100
  • Lich Bane: 15 Haste >>> 20, 8% MS >>> 10% MS Hextech Rocketbelt: 250 HP >>> 400 HP
  • Night Harvester: 300 HP >>> 400 HP

Enchanters

  • Echoes of Helia/Shurelya's Reverie: +100 Health and +10 Ability Haste

Marksmen

  • Blade of the Ruined King: 12%/9% current health damage on-hit >>>| 11%/8%
  • Rageblade: 50% AS >>> 40%
  • Galeforce/Infinity Edge/Navori Quickblades: +5 AD

Starter Items

Guardian's Dirk is intended to be a very strong item for it's users. but the current passive is so strong it's overshadowing other items and giving Ult resets too freely.

  • Guardian's Dirk: 50% increased plant effects >>> 25%
  • Guardian's Blade: 250 HP >>> 300
  • Guardian's Hammer: 25 AD >>> 30, 9% Lifesteal >>> 10%
  • Evenshroud: 20 Ability Haste >>> 10

Augment Tuning


Circle of Death

  • Now procs off regen (previously this was special cased for only Mundo)
  • Heal to damage conversion: 50% >>> 40%

Nerfs

  • Scoped Weapons: 250/150 Range >>> 200/100 Range
  • Shrink Ray: 20% Damage Reduction >>> 15%
  • Warmup Routine: 30% bonus damage over 10s >>> 24% over 12s
  • Willing Sacrifice: Current Health drained and converted to shield: 40% >>> 30%
  • Thread the Needle: 30% pen >>> 25%
  • Fallen Aegis: Shield Duration: 15s >>> 12s, Shield Amount: 75-500 (based on level >>> 50-350
  • Soul Siphon: Lifesteal: 35%>>>30%
  • Restless Restoration: Health Ratio per 1000 Units: 3%-2.5%, Base Heal per 1000 Units: 60-180>>>50-150

Buffs

  • Frost Wraith: Root every 8s >>> 7s
  • Deft: 40% AS >>> 50%
  • Typhoon: 20% damage >>> 30%
  • Back to Basics: 25% bonuses >>> 35%, 50 Haste >>> 60 Haste
  • Thief's Gloves:20% bonus stats and item damage >>> 30%
  • Evocation: 40% healing >>> 60%
  • Contract Killer: Bonus Damage: 10%>>>15%

Champion Tuning

Nerfs

Taric

  • Q: Base heal: 25>>>>20, Heal AP Ratio: 0.15>>>0.1, Heal HP Ratio 0.1>>>0.075
  • E: Has -30 Ability Haste

Annie

  • +5% damage taken
  • -5% damage dealt

Heimerdinger

  • Q: Base Damage: 7-23 >>> 6-18, Base Damage Beam: 40-120 >>> 30-90
  • RQ: Base Damage: 80-120 >>> 70-100, Base Damage Beam: 100-180 >>> 90-160

Kayn

  • 30 Passive Stacks Per Round >>> 25
  • R damage: Slayer Max HP Base Damage: 15%>>>10%, Slayer Max HP Damage per 100 AD: 13%>>>8%

Shaco

  • W fear duration: 0:5-1.5s>>>0.5-1s

Syndra: 15 stacks per round>>>10 stacks per round

Teemo

  • R: Slow: 30/40/50%>> 20/30/40%
  • Total Damage: 200/325/450 (+55% AP) >>> 150/250/350 (+45% AP)

Kayle

  • R has -50 Ability Haste
  • E On-hit Base Damage: 15-35>>>10-30
  • E Execute %: 8-10%>>>6.5-8.5%

Buffs

Nunu Q

  • Base Heal: 65-185 >>> 85-285
  • Heal is no longer reduced against champions.
  • Champion Base Damage: 60-220 >>> 100-340

Yorick Q

  • Now spawns a grave in a random area within 600 range every
    6 seconds.

Yasuo

  • Passive Shield value increased by 30%
  • E Base Damage: 60-100>>>75-135

Akali

  • Q Base Damage: 45-145>>>65-245
  • W has +30 Ability Haste

Jhin

  • Q: Base Damage: 45-145>>>65-245, AD Ratio: .35-.65>>>.6-1.0
  • R: Base Damage: 50-200>>>100-400

Pyke

  • Gains 20 Ability Haste
  • Q Base Damage: 100-300 >>> 140-420

The League of Legends Arena is currently available on the Public Test Environment (PBE) so that players can test it out and figure out what exactly needs balancing. However, we're only a few days away from being able to join the fray, as the game mode is set to hit the live servers on July 20, 2023.

Up Next: All Five Maps in League of Legends’ Arena

Keep yourself updated to the latest news, current leaderboards and more by checking out our League of Legends stats tracker.

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