TRN Checkpoint: Latest Game News, Interviews, and Guides

Premium users don't see ads.Upgrade for $3/moUpgrade for $3/mo
Upgrade to Premium for ad-free browsing.

VALORANT Patch Notes 11.02: Unreal Engine 5, Bug Fixes and More

Unreal Engine 5 is here

Riot revealed the latest patch; this patch takes VALORANT from an older version of Unreal Engine to the latest Unreal Engine version. This patch also features more bug fixes. Here's all you need to know about VALORANT Patch 11.02

ALL PLATFORMS

ENGINE UPDATE

  • Updated VALORANT game engine from Unreal Engine 4.27 to Unreal Engine 5.3. This has no direct implication on how you experience the game, apart from small performance improvements, but it adds a lot of value for the development team on improving the game in the future.
  • This patch download size will be larger as we are updating the engine, but one of the benefits is that the VALORANT installation size will be half of the size on your disk. After this patch, download sizes will get back to normal.
  • Updated the minimum system requirements for VALORANT, which can be found here.

BUG FIXES

  • General
    • Fixed a bug where Light and Heavy Armor UI elements were not aligned properly in the HUD.
  • Agents
    • Astra
      • Fixed a bug where the incorrect audio cue would play when getting caught in an allied (or self-casted) Gravity Well.
    • Gekko
      • Fixed a bug where other players would hear the incorrect audio cue when a nearby Gekko (allied or enemy) used Dizzy.
      • Fixed a bug that caused Thrash’s hit indicator sound effect to not play for the enemy hit by Thrash.
    • Killjoy
      • Fixed an issue where Iso’s Undercut would suppress Killjoy’s Turret and cause it to become inactive if hit directly without hitting Killjoy.
    • Yoru
      • Fixed a bug that caused Yoru’s right hand to glow if an enemy Yoru equipped his Gatecrash within a certain range.
    • Cypher
      • Fixed an issue that caused Cypher’s Spycam dart to not display the correct VFX when seen in first-person perspective.
    • Phoenix
      • Fixed a bug that caused Phoenix’s Blaze minimap indicator to persist on the minimap for a couple seconds after the utility expired.
  • Maps
    • Corrode
      • Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the edge of Corrode’s B-Site Tower.
      • Fixed a bug where Raze could super boost to a very high spot in Defender Spawn on Corrode.
      • Fixed bugs where Deadlock could use her ultimate through unintended gaps in map geometry on Corrode.
      • Fixed bugs where Jett could boost to and hover on top of unintended spots on Corrode.
      • Fixed a bug where Sova’s Owl Drone could fly higher than intended on B site on Corrode.
      • Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the box in B Main.
      • Fixed a variety of other bugs on Corrode
    • Pearl
      • Fixed a bug that prevented Raze’s Showstopper from damaging enemies standing on top of Pearl’s A Link Box when the ult was aimed at the top of the box.
    • Split
      • Fixed a bug that allowed Sage’s Barrier Orb wall to be placed floating outwards from Split’s A-Site rafters without any support underneath.

PC ONLY

BUG FIXES

  • General
    • Fixed a bug where Agent ability names were misaligned when pulling up the Agent Info panel.

Tune in to @ValorantTracker on Twitter for the latest VALORANT News and Guides.

If you're new to VALORANT Tracker, check out your player statistics, ranked and premier leaderboards, and much more on our site!
Before you leave, check out our Valorant Tracker APP to monitor your in-game performance.

Latest

Premium users don't see ads.Upgrade for $3/moUpgrade for $3/mo
Upgrade to Premium for ad-free browsing.