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Valorant 6.07 Patch Notes: Bind Revamp, Agent Updates & More

Bind changes have arrived prior to its schedule.

Valorant's latest update, patch 6.07, brings with it several significant changes that are sure to impact gameplay. The most notable change is the return of the map Bind, which has been out of the Unrated and Competitive queues for a while. Players will notice some significant changes to the map, and Riot Games is eager to hear feedback from the community.

In addition to Bind's return, the update also includes some Agent updates and several bug fixes, including where agents were able to drop both primary and secondary weapons while planting or defusing the Spike.

With that said, here's a detailed overview of the Valorant 6.07 patch notes.

Agent Updates

In an effort to consolidate and make consistent our use of UI indicators throughout our roster, we’ve updated some abilities to have or not have UI indicators.

Reyna: Yellow indicator removed from Leer (C)

  • KAY/O: Critical danger indicator added to FRAG/ment (C)
  • Skye: Yellow indicator removed from Seekers (X)
  • Killjoy: Yellow indicator removed from Alarmbot (E)
  • Chamber: Yellow indicator removed from Trademark (C)
  • Sova’s Recon Bolt (E) has been updated to correctly appear when playing with Bloom (graphical effect that makes things brighter) turned off.
  • Sova’s Recon Bolt (E) scanning VFX has been updated to be more visible as it travels through the world.
  • Sova’s Recon Bolt (E) model has been increased in size to more accurately represent its hitbox. This will not affect lineups. The collision as it travels is unchanged.

Map Updates

Exit room for B Long to A Lobby teleporter has been moved to outside A Bath.

Radianite crates on A Site have been adjusted.

Back wall on A Site has been adjusted.

Defender Spawn to B Site doorway has been widened.

Utility window has been added to B Site into B Hall.

AFK/Queue Dodging Penalty Updates

We have made improvements to our interventions system for violations when it comes to player participation.

  • We’re increasing the amount of Ranked Rating loss for repeated ranked queue dodging
  • We’re introducing a 1 day ranked restriction for people who frequently take part in excessive AFK behavior, sooner than previously introduced ranked restrictions

Bug Fixes

  • Projectiles will now reset their blue travel trail when teleporting, removing the line that connects from teleporter to teleporter. This trail is only visible to allies.
  • (Late notes for Patch 6.06) Fixed a bug where Agents are able to drop both primary and secondary weapons while planting or defusing the Spike.
  • Fixed a bug in the minimap where teleport abilities can reveal an Agent’s out-of-sight minimap location when under packet loss.
  • Fixed an issue where some players’ outline/fresnel were displayed even when “Hide Outlines and Fresnel” setting was enabled.
  • Fixed a bug (previously fixed in 3.10 but cases of this issue were recently reported) where sometimes outgoing packet send rate was lower than intended for game clients running at > 128 FPS.
  • Fixed issues where vision cones of vertical wall-type abilities (Phoenix’s Blaze (C), Viper’s Toxic Screen (E), Harbor’s High Tide (E)) could flicker or distort on the minimap.
  • Fixed a bug where the social panel from the in-game options screen was sometimes getting stuck open (for example when you opened the social panel, closed the options screen, then opened the options screen again).
  • Fixed a bug where when the in-game language is Arabic and you enter an English word first in a chat message, it would break the right-to-left format standard of text in Arabic.

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