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Modern Warfare II and Warzone 2.0 See Buffs And Nerfs To Many Weapons

Season 02 Is Officially In Full Swing

Ashika Island has been discovered in Modern Warefare II and with it brings an even quicker battlefield. To match the smaller fire zone, Infinity Ward has made numerous changes to weapons which seems to have put many matches into Sport Mode.

For starters, Season 2 of Warzone 2.0 has introduced the following weapons in the Season Battle Pass:

  • ISO Hemlock: Assault Rifle
  • KV Broadside: Shotgun
  • Dual Kodachis: Melee

Also the Crossbow has been added which can either be purchased via an in store bundle or earned by completing all seven Path of the Ronin Event Challenges.

And if four weapons were not enough for you, Infinity Ward has altered practically every weapon in MWII:

Tuning Balances

  • Tuning has been enabled for Laser attachments
  • Tuning Sliders have been updated for numerous attachments
  • Some beneficial Tuning attribute magnitudes have been increased
  • Some harmful Tuning attribute magnitudes have been decreased
  • Season 01 Pro-Tuned Blueprints have received performance adjustments

Weapon Balancing

» Assault Rifles «

M13B

Increased damage at mid range

Increased upper torso damage

Kastov 762

Small damage reduction

Added additional long range damage falloff

Lachmann-556

Increased semi auto rate of fire

M4

Increased semi auto rate of fire

STB 556

Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg

» Battle Rifles «

Lachmann-762

Decreased full auto head and torso damage

Increased semi-auto upper torso damage

Increased semi auto rate of fire

Reduced full auto recoil

Increased damage on long range

Added minimum damage against armor

FTac Recon

Decreased full auto upper torso damage

Sped up ads time

Reduced full auto recoil

Increased close range damage distance

Increased lower torso damage multiplier

Added minimum damage against armor

SO-14

Increased semi auto rate of fire

Increased long range damage

Reduced semi-auto headshot damage

Added minimum damage against armor

TAQ-V

Decreased mid-range damage

Increased semi-auto torso damage

Reduced semi auto leg damage

Decreased full auto head damage

Decreased full auto head damage

Reduced semi auto rate of fire

» Handguns «

X13 Auto

Reduced damage while using Akimbo

Increase lower body damage

Increased close range damage

Increase damage distances

» Launchers «

STRELA-P

Removed activation distance for projectile

Projectile will now explode at any range

RPG-7

Small increase to splash damage amount

Small reduction to splash damage range

» Light Machine Guns «

RPK

Small reduction to ADS movement speed

Reduced mid and long-range damage

Reduced damage ranges

Small increase to ADS time

RAAL MG

Increased recoil

» Marksman Rifles «

EBR-14

Reduced long range damage

Increased upper torso damage

Added minimum damage against armor

LM-S

Added minimum damage against armor

TAQ-M

Slight increase to rate of fire

Increased upper torso damage

Added minimum damage against armor

» Melee «

Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched

Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two

» Submachine Guns «

Vasznev-9K

Reduced mid-to-long range damage

  • Minibak
  • Reduced damage ranges
  • Reduced lower torso damage at close range
  • Reduced lower body damage at mid to close range
  • Added minimum damage against armor

Fennec 45

Decreased damage overall

Decreased headshot damage

Added minimum damage against armor

» Sniper Rifles «

Signal 50

Reduced sprint out speed

Reduced movement speed

Reduced long range damage

Small decrease to bullet velocity

» Attachments «

Reduced ADS penalty for bipods

  • Fixed an issue with choke attachments scaling hip spread incorrectly

Alongside all of these weapon changes, multiple bug fixes, vehicle alterations, UI changes, and Aiming settings have all been tweaked. If you want to read the full patch note list you can do so here. Stay tuned here on Tracker Network where we will continue to work on our Modern Warfare II Official Stat Tracker and don't forget you can sign up here to be one of the first notified when it goes live.

Do you notice any of the weapon changes? Let me know in the comments below or on Twitter @Suttledge

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